Conan 1.33.0 is a big release! We’re introducing a new section in profiles named [conf], and a corresponding configuration file named global.conf to enable setting of related values globally. We’ve improved support for Qbs with a new toolchain and build helper, as well as a new build helper for Meson. We’ve added a new generator called CMakeDeps, and updated the “build_modules” strategy to support passing different build modules for different generators. A new strip_root argument to the ubiquitous tools.get() function, and has also been added to the related functions of tools.unzip() and tools.untargz(). We’ve now also added two new sub-settings under macOS : sdk and subsystem, the latter to support Mac Catalyst.

New [conf]iguration section in profiles and global.conf

In this release, Conan is adding some new configuration capabilities. For various reasons, conan.conf was not a suitable place for the global definitions of these configurations, so we’ve introduced a new file in the Conan user home directory specifically for this purpose:


The primary purpose of this file at this time is to define global values for the new profile block known as [conf]. The [conf] feature provides a new way for users to pass paramters to Conan recipes and Conan-provided tools. By default, [conf] parameters and values do not affect package_id, so it is very similar to the [env] block of profiles. However, the big difference is that [conf] is logically dedicated for the purpose of declaring and specifying parameters for Conan behavior, whereas the [env] block is really designed for declaring and specifying parameters for other command-line tools which are invoked by Conan, such as build scripts, builds systems, compilers, linkers, etc.

You can use [conf] to declare arbitrary variables and values, prefixed with the user namespace. Notice that you can define one value to apply to all packages, and then define values on a per-package basis just like the [env] section. Again, this can be defined in either a profile, or global.conf:


Here, you can see that we’ve used a sub-namespace of mycompany which is recommended for all custom uses of [conf] to avoid potential conflicts in the future. You can then use these variables and values in your recipes like this:

class Pkg(ConanFile):
    name = "mypkg"

    def build(self):
            for param in os.environ.keys():
      "%s=%s" % (param, os.environ[param]))
                # Will print all env vars defined at build as "key=value" pairs

However, in addition to providing a new feature for Conan recipe authors to expose parameters from recipes like this, the [conf] feature is used to expose parameters for built-in Conan classes and functions in Conan’s tools namespace. This includes build_helpers, generators, toolchains, and other free functions. For example, we’ve used it to expose MSBuild’s verbosity setting. As you can see in the example below, we expose such conf items using the full namespace of the tool or function, in this case,

[conf] = Quiet = Normal = Diagnostic

Finally, we’ve also used it to expose some parameters relating to “core” behaviors of Conan under a core namespace.

core:required_conan_version = "expression"

The first question many people will ask when learning about this new feature is: “when should I use [conf] instead of [settings] or [options]?”

The key factor is whether or not the parameter will affect the binary because [conf] does not affect package_id by default (note: we are looking at making it possible to opt-in to [conf] affecting package_id on-demand). So for example, optimization level would not be a good fit to expose via [conf], because different values will result in differnet binaries. Aside from verbosity, other examples which would be good fits include the number of processors to use, whether or not to build in parallel, paths to generated log files, etc. Outside of the built-in usages we’re implementing, the most common usage we suggest is to replace instances where people have used environments variables to implement non-binary-affecting parameters for recipes.

In summary, the [conf] feature is still very new in it’s implementation, and there is a lot more we hope to add to it in the upcoming releases (most importantly, CLI-argument support). Still, we know there are probably several use cases out there which we have not thought of but which [conf] could be expanded to address. If you think you have a use case which might be a good candidate for conf, please let us know by opening github issue.

New strip_root parameter to tools.get()

The function known as tools.get() has been around a long time, and makes it very convenient to get source code files for packages. It does this by providing a single function which:

  • downloads the sources
  • automatically detects when it’s a compressed .zip or .tar.gz file
  • automatically extracts the contents with the appropriate tool

One of the unfortunate details of many source archives is that there is often a “root directory” inside the archive, with all the files residing inside that directory. So, after extraction, there’s an extra folder layer with some name which needs to be managed in some way. No matter how it’s managed, it results in extra lines of code in the recipe, typically having to explicitly reference the directory name in both the source and build method.

tools.get() now gives us a better way! By passing the parameter of strip_root=True, the unzip process will understand that this root directory is un-necessary, and it will not be present after the sources are extracted.

Of note, tools.get() relies internally on two other public tools functions, which now also support the same parameter. In summary, here are the three affected function signatures.

  • tools.get(...., strip_root=True)
  • tools.unzip(...., strip_root=True)
  • tools.untargz(...., strip_root=True)

New Meson, Qbs, and CMake Integrations

For the Qbs build system, we’ve added a new toolchain and build_helper which leverage our new model for build system integrations. You can use them in your recipes like so:

from import Qbs, QbsToolchain

class Pkg(ConanFile):

    def generate(self):
        tc = QbsToolchain(self)

    def build(self):
        qbs = Qbs(self)

For Meson, we already a toolchain class, but this release introduces a build_helper for it. So, now usage looks the same as Qbs above.

from import Meson, MesonToolchain

class Pkg(ConanFile):

    def generate(self):
        tc = MesonToolchain(self)

    def build(self):
        meson = Meson(self)

Also, we’ve had numerous CMake integrations for a long time, including a Toolchain, a Build Helper, and numerous Generators. With this release, we’re adding another Generator named CMakeDeps. In truth, it’s just the cmake_find_package_multi under a new name and namespace, and leveraging the new integrations model. Here it is together with the toolchain and build helper.

from import CMake, CMakeToolchain, CMakeDeps

class Pkg(ConanFile):

    def generate(self):
        tc = CMakeToolchain(self)
        deps = CMakeDeps(self)

    def build(self):
        cmake = CMake(self)

Per-Generator build_modules on cpp_info

Another integration point we’re continuing to improve support for is the use of additional build system files such as .cmake files for CMake. Organizations may have been using such files prior to Conan, or may have some special use cases which make declaring variables in these external files to have some advantage over defining them in Conan’s cpp_info data structure.

In any case, for quite a while we’ve had an experimental implementation supporting only CMake. With this release, we make it possible to support any number of build systems by changing the syntax. Here’s an example of the new syntax:


cpp_info.build_modules now supports taking a dictionary where the key is the name of the generator that the build_module should be include()d into, and the values are a list of paths to the files to include().

Currently, we’ve only implemented the functionality to do the include into the CMake generators, but in the future, we hope to implement support into all generators. If you have a build system you would like to see supported with this feature, please open a Github issue to request it.

New msvc compiler in settings

This release signals the start of yet another major migration process in Conan’s binary modeling strategy. We’ve now added a new compiler named msvc. Indeed as you may have guessed, the long-term goal is therefor to eventually replace the compiler name of Visual Studio in Conan’s settings.

Furthermore, this setting comes along new models for compiler.version and compiler.runtime. For version, msvc now models the actual compiler executable version rather than the IDE version. For runtime, what was previously compiler.runtime is now divided into compiler.runtime and compiler.runtime_type.

So, whereas the old syntax was:

compiler="Visual Studio"

The equivalent syntax for the new compiler model is:


The timeline for this feature is that we would like to have it stabelized in version future release of Conan 1, and make it the default model for Conan 2.0. This includes completely removing the visual studio generator in Conan 2.0. For this reason, the more users who migrate to this generator ahead of time and provide feedback, the better it will be for Conan 2.0.

Improved support for Apple platforms

Apple continues to release new and different platforms and options for developers, and we’re continuing to track that with Conan. We’ve added support for Mac Catalyst by adding the subsetting of subsystem under Macos, and then adding the catalyst option to it. Additionally, to properly allow developers to distinguish binaries built for embedded Apple platforms, and those built for their simulator, we’ve added a subsetting of sdk under each of the following Apple-related os settings:

        version: ...
        sdk: [None, "macosx"]
        subsystem: [None, "catalyst"]
        version: ...
        sdk: [None, "iphoneos", "iphonesimulator"]
        version: ...
        sdk: [None, "watchos", "watchsimulator"]
        version: ....
        sdk: [None, "appletvos", "appletvsimulator"]

Besides the items listed above, there was a long list of fairly impactful bug fixes you may wish to read about. If so, please refer to the changelog for the complete list.

We hope you enjoy this release, and look forward to your feedback.